Good Storytelling in Video Games: Assassin’s Creed Rogue

This is more of an addendum to the AC summary I posted almost a year ago.¬†About a month ago, knowing I was on the verge of trading in the XBox 360, I hastily purchased and played through¬†Assassin’s Creed Rogue, intrigued as I was for promised spoilers for Unity and to close off the North AmericanContinue reading “Good Storytelling in Video Games: Assassin’s Creed Rogue”