Good Storytelling in Video Games: Assassin’s Creed Rogue

This is more of an addendum to the AC summary I posted almost a year ago. About a month ago, knowing I was on the verge of trading in the XBox 360, I hastily purchased and played through Assassin’s Creed Rogue, intrigued as I was for promised spoilers for Unity and to close off the North AmericanContinue reading “Good Storytelling in Video Games: Assassin’s Creed Rogue”

Great Story Telling in Video Games: Assassin’s Creed Part 2

“Requiescat in Pace” This is the second part of my my Assassin’s Creed summary. Part 1 is here; I recommend you read that first for a summary of the ongoing story. As you can see, the story is pretty complex, covering some important and slightly obscure eras of history. On top of that, we dealContinue reading “Great Story Telling in Video Games: Assassin’s Creed Part 2”

Great Story Telling in Video Games: Assassin’s Creed Part 1

Dr. Vidic: What if I told you the human body not only housed the individual’s memory, but the memory of his ancestors as well? Genetic memory, if you will. Migration, hibernation, reproduction. How do animals know when and where to go, what to do? Desmond: That’s just animal instinct. Dr. Vidic: Now you’re arguing semantics, Mr.Continue reading “Great Story Telling in Video Games: Assassin’s Creed Part 1”