Good Storytelling in Video Games: Assassin’s Creed Rogue

This is more of an addendum to the AC summary I posted almost a year ago. About a month ago, knowing I was on the verge of trading in the XBox 360, I hastily purchased and played through Assassin’s Creed Rogue, intrigued as I was for promised spoilers for Unity and to close off the North American … Continue reading Good Storytelling in Video Games: Assassin’s Creed Rogue

Character Feature: Ezio Auditore

Back to the video game characters here. Regular readers will know I am a big Assassin’s Creed fan. Now I have finally traded in my XBox 360 and won’t be able to play again as this character, I want to tell you why Ezio is my favourite AC protagonist.

Great Storytelling in Video Games: Dead Space

I’m sure a lot of people who have played it will disagree; after all, Dead Space is a game when initially released, that revelled in its B-movie plot and simplistic storytelling. It lacks the high concept and depth of Bioshock, and it lacks the intricate mythology-building of Assassin’s Creed. Yet this simplicity is precisely why … Continue reading Great Storytelling in Video Games: Dead Space

Need a Villain? Call Him / Her By This Name…

I have recently started re-watching Battlestar Galactica and finally getting to introduce my girlfriend to the show. We’re about halfway through season 1 so far and I can’t wait to introduce her to the arrival of Battlestar Pegasus, the advanced warship that turns up unexpectedly in season 2, sending BSG into a whole new direction … Continue reading Need a Villain? Call Him / Her By This Name…

Great Story Telling in Video Games: Assassin’s Creed Part 2

“Requiescat in Pace” This is the second part of my my Assassin’s Creed summary. Part 1 is here; I recommend you read that first for a summary of the ongoing story. As you can see, the story is pretty complex, covering some important and slightly obscure eras of history. On top of that, we deal … Continue reading Great Story Telling in Video Games: Assassin’s Creed Part 2

Great Story Telling in Video Games: Assassin’s Creed Part 1

Dr. Vidic: What if I told you the human body not only housed the individual’s memory, but the memory of his ancestors as well? Genetic memory, if you will. Migration, hibernation, reproduction. How do animals know when and where to go, what to do? Desmond: That’s just animal instinct. Dr. Vidic: Now you’re arguing semantics, Mr. … Continue reading Great Story Telling in Video Games: Assassin’s Creed Part 1

Good Writing in Video Games: Bioshock Infinite

This follows on from my first post about the previous two games. Firstly, would you kindly watch the opening video? It is just as dramatic as the opening of the first Bioshock and about a hundred times more surreal. By the way, the phrase does not feature… but I thought I would drop it in … Continue reading Good Writing in Video Games: Bioshock Infinite

Character Feature: Brigid Tenenbaum

I’ve been meaning to do this one for a while. “That Tenenbaum ain’t what you think. Florence Nightingale, huh? That’ll all come crashing down ‘fore you can say ‘canned tomatoes’. I’ve seen good bunco, and I’ve seen great bunco. But, when you waltz through Rapture and World War Two without even a scratch? You got … Continue reading Character Feature: Brigid Tenenbaum

The Scariest Fiction – Part 3: Video Games

This is the introduction to Dead Space 2, one of the scariest games ever (definitely the scariest and most atmospheric in the series so far). There is something ultimately more terrifying in video games than books and films. I’m a late bloomer with consoles – I was always a staunch (though not a hardcore) PC gamer and … Continue reading The Scariest Fiction – Part 3: Video Games

Good Writing in Video Games: A Deeper Look at Bioshock 1&2

Warning: Some of the below videos have scenes of violence not suitable for a younger readership Bioshock and its immediate sequel Bioshock 2 has really got under my skin. Every so often I feel the need to return to that impossible underwater city and explore the hidden depths (pardon the pun) of the many intricacies … Continue reading Good Writing in Video Games: A Deeper Look at Bioshock 1&2